|
| In order of difficulty (easy to hard): | ||
| Liberal: | Eject hole pair lit first time, targets carryover | Function 31 set to 03 |
|
Moderate: |
Eject hole pair lit first time, no target carryover | Function 31 set to 01 |
|
Conservative: |
Eject holes lit singly, targets carryover | Function 31 set to 02 |
|
Draconian: |
Eject holes lit singly, no target carryover |
Function 31 set to 00 |
|
Next you can set how to get the Special Awards. These are controlled by Functions 33 and 35. |
||
| Liberal: | 10K Lamp already lit, Bonus Lamp carryover | Function 33 set to 03 default |
|
Moderate: |
No lamps lit initally, Bonus Lamp carryover | Function 33 set to 02 |
|
Conservative: |
10K Lamp already lit, No Bonus Lamp carryover | Function 33 set to 01 |
|
Draconian: |
No lamps lit initally, No Bonus Lamp carryover |
Function 33 set to 00 |
|