SYSTEM 7 MPU EXCLUSIVE JUMPER PAIR LIST
FROM THE SCHEMATICS THESE ARE MUTUALLY EXCLUSIVE JUMPERS:
3-4-5, 6-24, 7-8, 9-10-28, 11-12, 13-14-15, 16-17, 18-19, 20-21, 22-23, 26-27.
FACTORY JUMPERS ARE: 2, 25, 29-30
UNDERLINED TEXT settings are for standard System 7 pinball games
All System 7 games use 2532 EPROMs at IC17 and 2716 EPROMs at IC14, IC20 and IC26.
Underlined Settings Include System 6: With Flipper ROMs at IC17 and a Game ROM at IC14
IC17:
2532 4K EPROM @ $7000-$FFFF (SYSTEM ROMs) Typically Flipper ROMs 1&2
IC20: 2716 2K EPROM @ $6800-$6FFF (SYSTEM ROMs)
IC14: 2716 2K EPROM @ $6000-$67FF (GAME ROMs)
IC26: 2716 2K EPROM @ $5800-$5FFF (GAME ROMs)
BOLD are settings for exceptions including Defender, Hyperball and Star Light (D,H,SL).
These games used 3 x 2532 EPROMs at IC14, IC17 and IC20. IC26 was not used.
IC20:
2532 4K EPROM
IC17: 2532 4K EPROM
IC14: 2532 4K EPROM
IC14 3 or 4 or 5: IC14 Base Address
3-IN 2K 2716 EPROM @ $6000-$67FF
4-IN 2K 2716 EPROM @ $6800-$6FFF - not normally used.
5-IN 4K 2532 EPROM @ $6000-$6FFF ( D,H,SL)
6 or 24: IC14 Chip Select CS(2) pin 18
6-IN CS(2) to GND (held low)
24-IN CS(2) to A11 ( D,H,SL)
IC17 11 or 12: IC17 Base Address
11-IN 4K 2532 EPROM @ $7000-$7FFF +( D,H,SL)
12-IN 2K 2716 EPROM @ $7800-$7FFF - not normally used.
22 or 23: IC17 Chip Select CS(2) pin 18
22-IN CS(2) to A11 +( D,H,SL)
23-IN CS(2) to GND (held low) - not normally used.
IC20 9 or 10 or 28: IC20 Base Address
9-IN 2K 2716 EPROM @ $7000-$77FF - not normally used.
10-IN 2K 2716 EPROM @ $6800-$6FFF
28-IN 4K 2532 EPROM @ $5000-$5FFF ( D,H,SL)
26 or 27: IC20 Chip Select CS(2) pin 18
26-IN CS(2) to GND (held low)
27-IN CS(2) to A11 ( D,H,SL)
IC26 13 or 14 or 15: IC26 Base Address:
13-IN 2K 2716 EPROM @ $6800-$6FFF - not normally used.
14-IN 2K 2716 EPROM @ $5800-$5FFF - "Gated with A11" +( D,H,SL)
15-IN 2K 2716 EPROM @ $6000-$67FF - not normally used.
16 or 17: IC26 Address Line A9 pin 22
16-IN IC26 A9 to +5v (held high) - not normally used.
17-IN IC26 A9 to A9 +( D,H,SL)
18 or 19: IC26 Chip Select CS(2) pin 18
18-IN CS(2) to +5v (held high) - not normally used.
19-IN CS(2) to GND (held low) +( D,H,SL)
20 or 21: IC26 VCC(2) pin 21
20-IN VCC(2) +5v (held high) +( D,H,SL)
21-IN VCC(2) to A9 - not normally used.
MISC. FACTORY SET JUMPERS: 2, 7-8, 25, 29-30
2: 2-OUT is the factory setting. Never used.
Located to Right of 2114 RAM IC13. Would connect IRQ to IRQ'
7 or 8: 8-IN, 7-OUT is the factory setting.
IC7 Bypass from IC18 PIA I.
25: 25-IN is the factory setting.
This jumper grounds PIA IC36 pin 9. Pin is not used.
29 or 30 29-IN, 30-OUT is the factory setting.
Located to Right of PIA IC36. IRQ/ST8 connection at pin 19. Pin is not used.
You can leave the factory jumpers as they are.
These are Williams games that used the Level 7 MPU:
|
Black Knight |
November 1980 |
|
Jungle Lord |
February 1981 |
|
Pharaoh |
May 1981 |
|
Black Knight LE |
June 1981 |
|
Solar Fire |
July 1981 |
|
Barracora |
September 1981 |
|
Hyperball |
December 1981 |
|
Thunderball |
May 1982 |
|
Cosmic Gunfight |
June 1982 |
|
Varkon |
September 1982 |
|
Warlok |
October 1982 |
|
Defender |
December 1982 |
|
Time Fantasy |
March 1983 |
|
Joust |
April 1983 |
|
Firepower II |
August 1983 |
|
Laser Cue |
February 1984 |
|
Star Light |
June 1984 |